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However, in games with fixed, highly constrained environments, victory is often determined by who controls the physical space.
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In the classic arena battler layout, the map is divided by a river with only two small bridges serving as crossing points.
+The Ultimate Choke Point
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This predictability allows you to pre-aim massive splash damage spells and position your defensive buildings optimally.
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You must engage the enemy exactly as they hit the bottleneck, maximizing the effectiveness of your area-of-effect troops.
+Force the enemy into unfavorable geometry.They can deal damage safely while the enemy walks the long way around.A fireball on the bridge provides incredible value.
+Creating Your Own Choke Points
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By placing buildings in specific locations, you limit the available pathing options for the enemy AI.
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Right behind that artificial gap, you place your highest damage-dealing unit to instantly delete anything that squeezes through.
+Geographical FeatureImportanceThe MoatPrevents ground melee units from attacking instantly; allows ranged units to safely shoot across the gapThe PocketThe most valuable tile for defensive buildings; pulls units from both lanes equally and utilizes both princess towers
+Owning the Arena
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Every time they try to attack, their units melt at the bridge; every time they defend, they are fighting in your chosen kill zone.
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Use the natural landscape to your advantage, build your own traps, and force the enemy to play on your terms.
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+Here's more info on [tower rush](https://git.wending993.top/tristanauger74/tower-rush6452/wiki/The-Importance-of-Positioning-in-Tower-Rush) visit our own web-page.
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