Add Splash vs Single-Target Defenses in Tower Rush
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<br>When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.<br>
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<br>Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.<br>
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The Single-Target Tank Killers
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<br>The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.<br>
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<br>These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.<br>
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Always protect your single-target tower with a cheap spell.Placement is critical against tanks.Beware of enemy stun spells.
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Area of Effect Buildings
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<br>Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.<br>
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<br>If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.<br>
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Defense CategoryPrimary TargetBiggest WeaknessTank KillerGolem, Giant, Lava Hound, Mega KnightSkeleton Army, Minion Horde, Goblin GangAoE BuildingClears dozens of units with a single attackHeavy tanks, flying units (if ground only)
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The Hybrid Approach and Deck Synergy
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<br>If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.<br>
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<br>A strong foundation guarantees a triumphant victory.<br>
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