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When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.
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This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.
+Stopping the Air Tanks
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The most devastating aerial threat in the game is the dreaded 'LavaLoon' combination: a massive Lava Hound tanking damage while a high-DPS Balloon sneaks in behind it.
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You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.
+The Electro Wizard is fantastic against Balloons.Beware of the Lava Pups.A ground-only tank killer (like a Mini P.E.K.K. Should you loved this article in addition to you wish to get more info concerning [tower rush](https://git.wieerwill.dev/kathaleentalar) kindly pay a visit to our own web site. A) is 100% useless against an air deck.
+Choosing Your Sky Sweepers
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For swarm control, the Flying Machine or Dart Goblin provides excellent rapid-fire capabilities while staying safely behind your own tanks.
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Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.
+Anti-Air CategoryTop CardWhy it WorksRanged DPSMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksThe Air AssassinMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms
+Don't Look Down
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You must respect the Z-axis and prepare your arsenal accordingly.
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Control the ground, but never forget to watch the skies.
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