Add Why You Must Have Anti-Air in Tower Rush

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<br>When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.<br>
<br>This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.<br>
Stopping the Air Tanks
<br>The most devastating aerial threat in the game is the dreaded 'LavaLoon' combination: a massive Lava Hound tanking damage while a high-DPS Balloon sneaks in behind it.<br>
<br>You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.<br>
The Electro Wizard is fantastic against Balloons.Beware of the Lava Pups.A ground-only tank killer (like a Mini P.E.K.K. Should you loved this article in addition to you wish to get more info concerning [tower rush](https://git.wieerwill.dev/kathaleentalar) kindly pay a visit to our own web site. A) is 100% useless against an air deck.
Choosing Your Sky Sweepers
<br>For swarm control, the Flying Machine or Dart Goblin provides excellent rapid-fire capabilities while staying safely behind your own tanks.<br>
<br>Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.<br>
Anti-Air CategoryTop CardWhy it WorksRanged DPSMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksThe Air AssassinMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms
Don't Look Down
<br>You must respect the Z-axis and prepare your arsenal accordingly.<br>
<br>Control the ground, but never forget to watch the skies.<br>